![]() We’ll have to wait and see what happens with Project 007, which makes our wait for No Time To Die’s Aprelease date all the more bearable. But for now, the prospects are delighting, as it feels like the same attention that’s been paid to the theatrical franchise is now being extended to this future endeavor in the video game space. We’ve only scratched the surface of what Project 007 means for the James Bond franchise’s return to gaming. Think of it as an appetizer before the main course only every so often, you can change what’s on the menu. As it’s the simplest idea on how to get 007 back into the gaming world much quicker, it wouldn’t be a horrible idea to have the Bond aesthetic applied to a free for all where SPECTRE agents can square off against the good guys in combat. While everyone and their mother seems to want to get in on the battle royale market that games like Fortnite and Call of Duty have made so insanely popular, it wouldn’t hurt to develop a James Bond-themed version of that same concept that can be reskinned/progress on a parallel path. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.Could We Get A James Bond Themed Battle Royale Game While We Wait?Īt the very least, while the world waits for Project 007 to get into production and on the road to completion, there is another option that the folks at IO Interactive might want to consider. We have a dedicated team of People Managers, who look after you as an individual and as an employee. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. Across our multiple studios, we’re working on several projects. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö and Barcelona. Understanding of the details in character-making and subtle storytelling.Experience with texturing tools such as substance painter and designer.In-depth knowledge of 3D modelling softwares like Maya, 3Ds Max and ZBrush.Able to create impressive and realistic-looking game characters. Strong understanding of anatomy and color.You are a character artist with experience of working on at least two AAA titles in multiple stages of production. ![]() Support your lead and producer in the overall planning of the character art production.Add the final touch and polish to already existing assets.Work closely with technical animators using a mix of third party and proprietary tools setting up character art for optimal execution and display in our in-house game engine.Taking initiative for setting new benchmarks for character quality.Own parts of the pipeline such as shading, texturing, modelling, cloth simulation or in-game setup. ![]()
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